

This simple extra level of detail makes every encounter a mini battle of timing and strategy (unless the enemy is too low level).īetween this neat take on special abilities and the overcharge mechanic, I find most battles interesting or at least satisfying since I feel like I outplay my opponents each time. Because of this, the player must plan out their turns carefully, making sure they don’t die before the action can play out. Unlike other titles that would see the hero perform the attack or defensive move immediately, Battle Chasers has abilities that require mana to activate after a number of turns.

Another interesting change to form is found in how long these actions take to activate. Whether it’s one of Garrison’s high damage attacks or Calibretto’s (big war golem bro) healing wave, a ton of the most useful abilities need mana or overcharge to work. Since every other ability the heroes have requires mana, being able to supplement it by using overcharge is a welcomed addition. All of these actions can be done without spending mana or waiting any number of turns and Gully’s taunt even lasts until she is hit three times. This is because Gully can earn overcharge when she is hit and when she hits back. For example, Garrison (big sword dude) can consistently gain overcharge by hacking away at the bad guys in front of him while Gully (big glove girl) will see better results if the player mixes her taunt ability with her basic attack. These actions are primarily made up of basic attacks, but several defensive techniques can garner overcharge if used correctly. Simply put, overcharge is earned when the player performs certain actions with their heroes. The overcharge system confused me at first due to the other changes to combat that come along with it. Like other games, heroes have health and mana, but unlike other similar titles, there’s overcharge that can be used as extra mana. How well this succeeds is largely determined by the player and their ability to plan ahead while using overcharge efficiently. Battle Chasers: Nightwar tries to get around these issues by giving the player more options than other similar games through a unique mechanic called overcharge. The obvious downside to this gameplay style is that there are times when there is nothing the player can do and the slower pace can also leave players feeling bored. On one hand, the slow pace allows the player to think and plan ahead without worrying too much about being interrupted.

Turn-based RPGs have always been a bit hit-or-miss with me. Reviews // 27th Oct 2017 - 6 years ago // By Tyler Schurwan Battle Chasers: Nightwar Review
